Let's see how this Peer Review thing works anyway…
When XNA 1.0 beta came out, I started off by working on a game called Zombie Smashers X4: Guitarpocalypse. It’s a knock-your-enemies-off-the-platform arena game (I shall not be mentioning any successful Nintendo franchises here) with a pretty crazy Guitarpocalyptic Power Chord mechanic worked into it–knock guys off the world (or… Read More