Posts filed under: Developing


What a bright and chilly morning full of news and delight! This morning you may have noticed Xbox Wire officially announced the first wave of developers to join ID@Xbox! Polygon also picked up the announcement and made a bulleted list:

  • Behaviour Interactive
  • Bongfish
  • Born Ready
  • Capy
  • Comcept
  • Crytek
  • Definition 6
  • Double Fine
  • Drinkbox
  • Gaijin Games
  • Happion Labs
  • Hidden Path Entertainment
  • High Voltage Software
  • Inis
  • Iron Galaxy
  • The Men Who Wear Many Hats
  • Nicalis
  • Ninja Bee
  • The Odd Gentlemen
  • Other Ocean
  • Panic Button
  • Slightly Mad Studio
  • Team 17
  • Team Colorblind
  • Vlambeer
  • Way Forward
  • Zeboyd Games
  • Zen Studios

As Polygon and Chris Charla noted, the list is far from comprehensive, which we totally understand. Here at Ska Studios, we love to read and hear our name and want to spread that lovely feeling! This is also not a comprehensive list but includes the folks that so far that are approved and want to be included. I’ll be keeping it updated so please let me know if you would like to be included!

  • Ska Studios
  • SinisterSoft Limited – StarSplash, Bacteria™ Arcade Edition
  • HOT ‘n SPICY Games
  • BackSpace Games
  • OnekSoft Games
  • Smudged Cat Games – Gateways, The Adventures of Shuggy
  • VICO Game Studio – BombPong: Space Invasion, AAW2/3
  • X10 interactive – So Many Me
  • Fun Infused Games – Hypership Out of Control, VolChaos
  • Alientrap – Apotheon
  • Randomchaos Games
  • Drop Dead Interactive
  • Vector Unit
  • Swing Swing Submarine
  • Holmade Games
  • Xona Games

I’d like to make a special shout out to Shahed Chowdhuri of OnekSoft Games who created and cultivated an environment for Xbox One Indie Devs to come together, mingle, and share knowledge and stories. He’s an exceptionally friendly and awesome guy!

Ska Studios does not yet have anything to announce for Xbox One and probably won’t for some time but we’re considering all possibilities from totally new IP to possibly porting older games. We’re really excited at the prospect of developing for the new console and also very excited to see what our indie dev brethren come up with!

6 Comments December 4, 2013

Good Morning Gato #130 – We Hear Ya

We’ve gotten a lot of feedback about Charlie Murder since launch. We’ve received lots of positive feedback, a few unexpected reactions, and quite a few bugs. Today, I want to respond to some of that feedback and let you know: “we hear ya”.

12 Comments September 13, 2013

Good Morning Gato # 103 – Through the Looking Glass

Well, we missed two weeks of Good Morning Gatos. I’d love to point the blame at the storm that exploded the East Coast last week, but the fact is our area of upstate New York was remarkably untouched, aside from a brief bit of wind that miraculously blew all of the leaves from our yard into the street. Many others south of us were hit hard by Sandy and we can only count our lucky stars that we and the cats are safe and toasty warm. The cause for this Gato delay can only be attributed to good old fashioned “we have been very busy”.

3 Comments November 9, 2012

Charlie Murder Takes The Big Stage With Release On Xbox LIVE Arcade

Charlie Murder Takes The Big Stage With Release On Xbox LIVE Arcade
The punk rock adventure of Charlie Murder is in development for an Xbox LIVE Arcade release in 2012.

Schenectady, NY – May 5, 2010 – Ska Studios cleared up some confusion surrounding the release of their arcade title Charlie Murder by officially announcing that the game is being developed with the band’s input and will be released by Microsoft exclusively on Xbox LIVE Arcade sometime in 2012, along with the purported end of the world.

After initially being announced as an Xbox LIVE Indie Games title, developer Ska Studios decided that the Charlie Murder story was worthy of a bigger stage. After intense negotiations with the band and some bribery, Ska Studios was able to convince the Charlie Murder crew to sell out yet again, and commit to bringing their band’s punk rock story to Xbox LIVE Arcade. As part of the agreement terms, the entire band will complete a one year counseling program at Happy Times Recovery Center in Atlantic City, NJ. Their treatment will focus on mending the strife that has kept Charlie Murder on hiatus for nearly a decade as well as addressing, among other things, bassist Tommy Homicide’s recent hoarding tendencies and guitarist Lester Deth’s addiction to other addictions. After the program’s successful completion, the entire crew will join Ska Studios as “Creative Consultants” to make sure the game stays true to the band’s epic story.

“Yeah, the band is in a tough spot, but we’re signed up for that trendy rehab stuff so we can get paid,” said lead singer Charlie Murder. “We sold out and we’ll do our time in counseling. Just know that we are no longer indie, we are Xbox Live Arcade legit and in 2012 we will have the achievements to prove it.”

For the latest on Charlie Murder, please visit us online at, follow us on Twitter or like us on Facebook

3 Comments May 5, 2010

Status Update with the Ferocity of a Thousand Status Updates (recursively)

Well, not quite that exciting.

But thing are moving along pretty well, albeit a little delayed (I think I’m 2 weeks off schedule currently, but who’s counting?)

One interesting little bit of fun is localization.  The Dishwasher is coming out in English, French, Italian, German, Spanish, Portuguese, Japanese, and Chinese.  Since I drew my own font, I had to add all sorts of special characters to the graphic.  For Japanese and Chinese I had to change the way the game handled fonts so that it could draw some using my font and others using a SpriteFont (the alternative would be hand drawing a couple thousand Asian glyphs).  It took a couple of days to get everything working right with all of that, but the big hassle comes with adding changes.


5 Comments October 10, 2008

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