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Status Update!

James posted on in Developing, The Dishwasher · 15 Comments »

To divert your attention from the late night rant below, here’s a Dishwasheriffic status update: The Dishwasher has a million, billion bugs.  I’m fixing them all very quickly. The GDC build of The Dishwasher was sort of slow.  The frame rate hovered around 30.  This has been fixed–it’s now a… Read More

Focus Groups are Driving us into Oblivion

James posted on in Games, Reviews · 1 Comment »

No, not that Oblivion. I have to wonder how “marketing” efforts from 100 years ago would have stood up to today’s. People made things they thought people would like, they marketed them in ways they thought would appeal, and everyone went on their merry way. Today, we have focus groups,… Read More

Editoriffic!

James posted on in Crazy Ideas, Projects, SCX, XNA · 26 Comments »

I’ve been working on creating an editor for my free time project, Survival Crisis X, that you use just with an Xbox360 controller, and so far the results are [hate to use this word] pleasing. Here’s a nice shot: One big difference between the previous shot: it’s 720p, baby!  Survival… Read More

Isometric Test!

James posted on in Projects, SCX, SCZ, XNA · 7 Comments »

Here’s an image from some isometric tech I’ve been working on. I’ve been having a lot of fun with the XNA SpriteBatch, which is a basic object in the XNA framework that can be used for all things 2D. I’ve been abusing the heck out of alpha transparency–a computationally expensive… Read More