Here’s an image from some isometric tech I’ve been working on. I’ve been having a lot of fun with the XNA SpriteBatch, which is a basic object in the XNA framework that can be used for all things 2D. I’ve been abusing the heck out of alpha transparency–a computationally expensive thing in the DX7 days, but a relatively cheap tool now–for smooth transition zombification.

This does remind me–I need to add shadows under characters.