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Editoriffic!

James posted on in Crazy Ideas, Projects, SCX, XNA · 26 Comments »

I’ve been working on creating an editor for my free time project, Survival Crisis X, that you use just with an Xbox360 controller, and so far the results are [hate to use this word] pleasing. Here’s a nice shot: One big difference between the previous shot: it’s 720p, baby!  Survival… Read More

Isometric Test!

James posted on in Projects, SCX, SCZ, XNA · 7 Comments »

Here’s an image from some isometric tech I’ve been working on. I’ve been having a lot of fun with the XNA SpriteBatch, which is a basic object in the XNA framework that can be used for all things 2D. I’ve been abusing the heck out of alpha transparency–a computationally expensive… Read More

GameSpot Bit

James posted on in Hot Topic, Press, The Dishwasher, XBLA, XNA · 5 Comments »

GameSpot let me do a little Q & A with them.  I felt the need to say something! From the article: Far from a typical retail boxed product, The Dishwasher is a side-scrolling beat-’em-up with a penchant for Kill Bill-style blood geysers, shambling zombies, and maniacal robots. Inspired by equal… Read More

On How I Managed to Wake Up Famous

James posted on in GDC, Press, The Dishwasher, XNA · 8 Comments »

I live in a freezing apartment in upstate NY.  Rent is $750 a month.  I buy groceries at Wal-Mart.  I buy clothes at Target.  I drive a 1994 Honda Accord that was a hand-me-down from my sister.  Yet, somehow, this happened: MTV.com: “The guy that made this game is nuts.”… Read More

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