Posts filed under: Reviews
Dishwasher is #1 on Major Nelson’s list for the second week in a row! Awesome thanks to everyone who gave it a shot. It’s been a long, crazy road, fraught with peril and chainsaws, but I think it worked!
Anyway, Dishwasher has been in the hands of merciless reviewers for almost a fortnight.
I’ve noticed a trend: everyone thinks that The Dishwasher is either an awesome game or a button masher.
This leads me to conclude that if you don’t play The Dishwasher like a button masher, you’ll think it’s an awesome game. If you do play The Dishwasher like a button masher, well, eh… here’s what happens:
- You’ll get bored
- You’ll die
- You’ll get bored of dying
- You’ll write a review about how the game is boring and you die… and, seeing as it involves hand-drawn quirky art, must be compared to Alien Hominid
The Dishwasher is full of tricky, clever strategies that you must use if you want to make it on the higher difficulties. Play the game like a button masher and you won’t really see what all the fuss is about. Seems like the world of games journalism is divided into the “gamer” crowd and the “cooking mama” crowd.
So, here’s official word from the developer: Dishwasher is not a button masher!
I got a bunch of emails from indie gaming sites telling me they reviewed Dishwasher and loved it. Here they are, after the jump:
April 15, 2009
Well, I’m still working out the kinks in The Dishwasher, but that didn’t stop OXM from reviewing the prerelease build for it’s February 2009 issue, at least if NeoGAF is to be believed.
What’d they give it?
The Dishwasher: Dead Samurai – 8.0
+Feels good, controls well, looks lovely.
+ Substantial number of modes and options
-You’re too easily lost amid the onscreen chaos.
? Will there be a Dishwasher: Dead Again Samurai? Hope so!
The being lost amid onscreen chaos point was a concern we looked at, ultimately deciding that the onscreen chaos was an integral bit of what makes The Dishwasher awesome. It’s like Ninja Gaiden 2′s crappy camera: you hate it, but if we gave you God of War’s super-friendly, super-detached camera, the overall badassery of the game would be reduced to about 5-10% (I did the math).
Not to say I’m complaining. Especially considering what I wanted to give the game…
Now if I can just fix this one last super obnoxious, cert crippling bug…
January 5, 2009
No, not that Oblivion.
I have to wonder how “marketing” efforts from 100 years ago would have stood up to today’s. People made things they thought people would like, they marketed them in ways they thought would appeal, and everyone went on their merry way. Today, we have focus groups, market research, and all sorts of other data aimed squarely at allowing us to craft the most precise, effective marketing campaigns ever. Market research is an iterative process–each generation of marketing is more effective than the previous. But wait–this isn’t an anti-capitalist rant! It’s an anti-people rant. Bear with me…
July 24, 2008
By now you probably know that I’m a Ninja Gaiden fan. If you’ve read any reviews, you probably also know that the biggest complaint leveled at Ninja Gaiden 2 is that the camera is broken–nay, adversarial. Here’s my take:
June 11, 2008