Well, I’m still working out the kinks in The Dishwasher, but that didn’t stop OXM from reviewing the prerelease build for it’s February 2009 issue, at least if NeoGAF is to be believed.
What’d they give it?
The Dishwasher: Dead Samurai – 8.0
+Feels good, controls well, looks lovely.
+ Substantial number of modes and options
-You’re too easily lost amid the onscreen chaos.
? Will there be a Dishwasher: Dead Again Samurai? Hope so!
Freaking awesome.
The being lost amid onscreen chaos point was a concern we looked at, ultimately deciding that the onscreen chaos was an integral bit of what makes The Dishwasher awesome. It’s like Ninja Gaiden 2’s crappy camera: you hate it, but if we gave you God of War’s super-friendly, super-detached camera, the overall badassery of the game would be reduced to about 5-10% (I did the math).
Not to say I’m complaining. Especially considering what I wanted to give the game…
Now if I can just fix this one last super obnoxious, cert crippling bug…
Hi,James.Do you make The dishwasher:Dead samurai for PC platform?(in future).Also,I am sorry for my English,because i am from Russia.
Well gee, if it is anything like the demo released i’m sure in. I would play carmina burana and at the peak of the chorus, I would release the dish-magic attack. It was the most epic thing EVER!
I hope the media will pick up on this game, it is seriously one of THE games that I am waiting for this year.
Hey James,
Im a big fan of your work and i had a few questions for you. i noticed you had a very dynamic camera i was wondering how did you code that it was so cool and well done. Also how do you code those really cool sword swipes that like blur the screen and stuff. what code do i use to initiate an attack sequence. any help will be fine .
thank you ,
gruntchmpion
I really need to fix that Red Ring of Death before you release this game… It looks awesome. And I hope you keep working on Surival Crisis X, that game might be even more awesome…