Good Morning Gato #142 – Evil Rugs

Get that evil rug, Gato. GET IT!

Read real content below:

Apple Bud

As we posted earlier this week, we just released Candy Kill: The Saga of Apple Bud which we made for Candy Jam. Candy Jam is all about stickin’ it to the man, or in this case a king.
Check it out here:
If you make an account, you can also give us a rating for the Candy Jam, so please do!

Woo, our whole studio got on AggroGamer’s list of favorite games for last gen consoles.

He Bleeds For Us
Be sure to watch this Hot Pepper Game Review of Z0MB1ES all the way to the end. It’s worth it. Of course, we don’t encourage intentionally causing harm to yourself for us.

With that, I will leave you with this picture demonstrating another reason Vampire Smile is not just a simple port. James is using the experience he’s gained over the last three years to make improvements to the animations.


February 7, 2014 posted by Shelldragon

Filed under: GMGato,Z0MB1ES

12 Comments Comment away!

  • 1. James S  |  February 7, 2014 at 5:06 PM

    i’m afraid to ask, but is the port being done using directx or sdl? also, is it possible that you’ll start developing games in the future using a cross-platform engine (e.g. unity) or at least using sdl?

  • 2. Pajolero  |  February 12, 2014 at 10:17 AM

    Any updates on the state of that Charlie patch guys?..

  • 3. Michelle  |  February 12, 2014 at 2:23 PM

    Ah the other most frequently asked question. As we’ve mentioned, we’re waiting on the MS side to assist with applying the patch to the game, which isn’t working right now. We’ll post when we have it figured out and when it will go live. Thanks!

  • 4. Michelle  |  February 12, 2014 at 3:26 PM

    James: “DirectX for now, SDL in the future”.

  • 5. Tony  |  February 15, 2014 at 1:36 PM

    What animation program do you guys use?

  • 6. Michelle  |  February 15, 2014 at 4:01 PM

    We use James’ own animation tool.

  • 7. R0SS  |  February 20, 2014 at 5:35 PM

    does Vampire Smile will support 1080p (1920×1080) displays ?
    and does it support generic gamepad ?

  • 8. Shelldragon  |  February 20, 2014 at 6:50 PM

    @R0SS ~ We’re planning on it, yup!

  • 9. R0SS  |  February 24, 2014 at 3:51 AM

    Happy to hear.
    any way when you will done with it please publish it to Steam via Greenlight and I will be the first one to vote for it :D

  • 10. Skit  |  February 26, 2014 at 9:47 AM

    Are you guys working on the Charlie Murder patch?

  • 11. Shelldragon  |  March 3, 2014 at 4:56 PM

    Hi Skit, please read my reply in comment number 3 above. Thanks!

  • 12. Shelldragon  |  March 3, 2014 at 4:58 PM

    @RoSS ~ Not to worry, we don’t even have to go through Greenlight. We are able to bypass that process and work directly with Valve. We’re pretty excited about it!

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