Salt and Sacrifice 1.0.0.8 is live on PS5/PS4/EGS!
Salt and Sacrifice Patch 1.0.0.8 is live! Here’s what’s new:
- Summoned mage minions now properly go into their warp-in animation instead of being able to attack immediately.
- Homing projectiles no longer target creatures outside of an arena during a boss fight.
- Fixed an issue that caused mission completion to not properly award salt and silver based on mission difficulty. Mission rewards have been increased as a result of the fix.
- Artifacts that increase salt or silver gain now impact mission rewards as well.
- Increased serpent pendant and gravetender’s dagger effects.
- Increased Vampiric Stave’s blood blessing effect.
- Fixed an issue that could sometimes make a remote player appear to rapidly glitch between two locations or not render at all.
- The enhancing equipment menu now ignores items in the stockpile.
- The matchmaking requirement for a player to have the same progression tools unlocked as the host has been removed. They will now temporarily gain access to any tools the host has unlocked.
- Picking up items from the ground will now pick up all items within pickup range.
- Items dropped from very tall enemies will drop closer to the ground to prevent items from falling on the platforms above.
- It’s now easier to grapple tall mages such as the bibliomancer.
- Player nameplates will no longer render above a player using the chameleon potion.
- Censer of Harmony is now usable by all non-invader players instead of just the host when a Shroud Alliance has invaded. The duration of the effect has been reduced to 2 minutes per use.
- Added a cooldown to the Mind Blast runic art.
- Hazeburnt now properly spawn in Hallowed Hill.
- Reduced the likelihood of accidentally spending a black pearl immediately after refunding a skill node.
- Added keyboard support for scrolling item descriptions.
- Fixed an issue where buffs/debuffs could be visible after exiting to the main menu.
- Fixed a few rare crashes.