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Salt and Sacrifice Patch 1.0.0.7 out now: EGS/PS4/PS5

Thanks for your patience! 1.0.0.7 on PS4/PS5 includes the 1.0.0.6 updates. The cumulative list is below:

Salt and Sacrifice Patch 1.0.0.7

  • Only hosts or full co-op players can interact with the divine tree.
  • Trophy sell prices have been adjusted.
  • Updated localization.
  • Invaders can no longer attack bosses.
  • Fixed range attacks using incorrect poise values.
  • Short bow attack speed has been decreased.
  • Throwing axe attack speed has been increased.
  • Fixed an issue causing some named mages to show a generic name when playing online.
  • Remote players can no longer enter blocked arenas.
  • Fixed an issue that could cause a mage hunt mission to not complete correctly if the player joined a matchmaking session in the middle of the hunt.
  • Broken rotwood platform respawn rates have been increased.
  • Invaders and defenders should no longer trigger a boss splash screen and HP bar after completing their mission when a host has entered a boss arena.
  • Fixed a few rare crashes.
  • Fixed blocking stagger and stamina usage in PVP.

Salt and Sacrifice Patch 1.0.0.6

  • Partial stamina regeneration during hit animations to reduce stunlocking.
  • PVP payout is more consistent with the current character level. Silver rewards increased.
  • Players warping into a word have 4 seconds of invulnerability frames.
  • Damage over time attacks can be parried without taking damage.
  • Blocking now partially blocks incoming damage over time attacks.
  • Players will always replenish a minimum number of flasks and ammunition even if they don’t have the materials to craft them. The amounts are the pre-upgraded values.
  • Sprinting and dodge rolling in Pardoner’s Vale no longer consumes stamina to allow faster traversal.
  • Confusion debuffs take more hits to proc in PVP.
  • Item drops will now fall through a platform when it breaks.
  • Players matchmaking in a higher or lower NG+ level will now see proper damage and boss HP.
  • Fixed a bug that could result in a player taking fall damage when being warped to a boss fight.
  • Increased forcecrystal ring effect.
  • Earth Spikes runic art damage increased.
  • Fixed the umbramancer side hunt sometimes entering an undefeated boss arena.
  • Fixed an arena camera issue that affected ultrawide displays.
  • The Searing Confessor’s attack now factors in the player’s fire defense.
  • Fixed kineto boots animation.
  • Fixed a crash in the skill tree.