Salt and Sacrifice patch 1.0.0.5 out now: PS4/PS5/EGS.
The new console patch has been released for all regions. It contains all the following patches that were previously released for PC.
Salt and Sacrifice Patch 1.0.0.2
- Updated Japanese localization.
- The order of runic arts on weapons now matches the button order for all weapons.
- Killing a boss as a Dawnlight ally no longer counts as killing the boss in your own world.
- Button reassignment should show the correct button in most (all?) locations.
- Fixed issues when remapping buttons with a mouse. (PC-Only)
- Increasing matchmaking success rate.
- Implemented ranged aiming with the keyboard. (PC-Only)
- Games saves when returning to camp from a matchmade session.
- Invasion cooldown adjustments so players aren’t invaded immediately after summoning an ally.
- Gray Starstones can be used to refund the current highest-level class skill for respecing.
- Performance improvements.
- General game stability fixes.
- Networking stability fixes.
Salt and Sacrifice Patch 1.0.0.3
- Fixed save issues caused by Windows security settings.
- Increased harvest rates for herbs, ore, and haze spiral.
- Increased stamina recovery based on carrying weight.
- It’s now easier to dodge after blocking an attack.
- Roaming mages outside of missions can now be tracked by particles once you’re about halfway into the pursuit.
- PVP XP rewards are limited to the current character level.
- General game stability fixes.
- Networking stability fixes.
Salt and Sacrifice Patch 1.0.0.4
- Decreased total time players can be air-juggled or bounced.
- Poise can reduce max air-juggle/bounce time for players.
- Increase stagger window for ripostes.
- Local co-op players can teleport to each other by opening and closing the game menu or loadout. Doesn’t work while invaded.
- Damage over time particles no longer cause players to stagger (rotwood bow, etc).
- Increased focus flask recovery rates based on max focus.
- Fixed focus regen charms so they can increase focus from flasks over 10.
- Fixed a side mage hunt that ended in a potentially locked boss room.
- Biblio runic arts have been rebalanced.
- Fixed artifacts temporarily changing values when removed from storage.
- Fixed some boss spawn issues after a dialog.
- Fixed some cases that could cause a player to not leave after a multiplayer session.
- Fixed world desync that could sometimes happen during fated hunts.
- HUD can now also be scaled down instead of just up.
- UI and HUD fixes.
- Optimizations.
Salt and Sacrifice Patch 1.0.0.5
- Fixed a bug that can sometimes prevent completing the Inquisitor Amben questline.
- Fixed a bug where the rune gate could become unusable for a player until closing the game.
- Preventing players from getting into a state where they could have rescued a PVP faction NPC without getting access to their hideout.
- Kinetomancer heart drop rates have been restored to the proper value.
- Fixed the game potentially skipping NG+ if both the local and remote co-op players manage to activate the ending at the same time.
- Fixed a bug where quitting to the main menu while trying to join a game with matchmaking with a candle could result in a save being overwritten.
- Preventing the game from crashing when the graphics driver doesn’t like the current video settings.
- Fixing a few crashes while playing online.
Salt and Sacrifice Patch 1.0.0.5a (hotfix)
- Fixed a regression in the last patch which caused some mages to be killable before reaching their arena.
- Fixed a bug where failing to connect to another player could result in a player’s max HP being temporarily stuck at 0.
- Message posts from players are now a lower priority than most all other interactions.