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Salt and Sacrifice patch 1.0.0.5 out now: PS4/PS5/EGS.

The new console patch has been released for all regions. It contains all the following patches that were previously released for PC.

Salt and Sacrifice Patch 1.0.0.2

  • Updated Japanese localization.
  • The order of runic arts on weapons now matches the button order for all weapons.
  • Killing a boss as a Dawnlight ally no longer counts as killing the boss in your own world.
  • Button reassignment should show the correct button in most (all?) locations.
  • Fixed issues when remapping buttons with a mouse. (PC-Only)
  • Increasing matchmaking success rate.
  • Implemented ranged aiming with the keyboard. (PC-Only)
  • Games saves when returning to camp from a matchmade session.
  • Invasion cooldown adjustments so players aren’t invaded immediately after summoning an ally.
  • Gray Starstones can be used to refund the current highest-level class skill for respecing.
  • Performance improvements.
  • General game stability fixes.
  • Networking stability fixes.

Salt and Sacrifice Patch 1.0.0.3

  • Fixed save issues caused by Windows security settings.
  • Increased harvest rates for herbs, ore, and haze spiral.
  • Increased stamina recovery based on carrying weight.
  • It’s now easier to dodge after blocking an attack.
  • Roaming mages outside of missions can now be tracked by particles once you’re about halfway into the pursuit.
  • PVP XP rewards are limited to the current character level.
  • General game stability fixes.
  • Networking stability fixes.

Salt and Sacrifice Patch 1.0.0.4

  • Decreased total time players can be air-juggled or bounced.
  • Poise can reduce max air-juggle/bounce time for players.
  • Increase stagger window for ripostes.
  • Local co-op players can teleport to each other by opening and closing the game menu or loadout. Doesn’t work while invaded.
  • Damage over time particles no longer cause players to stagger (rotwood bow, etc).
  • Increased focus flask recovery rates based on max focus.
  • Fixed focus regen charms so they can increase focus from flasks over 10.
  • Fixed a side mage hunt that ended in a potentially locked boss room.
  • Biblio runic arts have been rebalanced.
  • Fixed artifacts temporarily changing values when removed from storage.
  • Fixed some boss spawn issues after a dialog.
  • Fixed some cases that could cause a player to not leave after a multiplayer session.
  • Fixed world desync that could sometimes happen during fated hunts.
  • HUD can now also be scaled down instead of just up.
  • UI and HUD fixes.
  • Optimizations.

Salt and Sacrifice Patch 1.0.0.5

  • Fixed a bug that can sometimes prevent completing the Inquisitor Amben questline.
  • Fixed a bug where the rune gate could become unusable for a player until closing the game.
  • Preventing players from getting into a state where they could have rescued a PVP faction NPC without getting access to their hideout.
  • Kinetomancer heart drop rates have been restored to the proper value.
  • Fixed the game potentially skipping NG+ if both the local and remote co-op players manage to activate the ending at the same time.
  • Fixed a bug where quitting to the main menu while trying to join a game with matchmaking with a candle could result in a save being overwritten.
  • Preventing the game from crashing when the graphics driver doesn’t like the current video settings.
  • Fixing a few crashes while playing online.

Salt and Sacrifice Patch 1.0.0.5a (hotfix)

  • Fixed a regression in the last patch which caused some mages to be killable before reaching their arena.
  • Fixed a bug where failing to connect to another player could result in a player’s max HP being temporarily stuck at 0.
  • Message posts from players are now a lower priority than most all other interactions.