It’s been crazy this past month and few weeks. I’ve gone nearly insane dealing with the flood of emails and messages from press and players, handling all the business items that no one wants to do but still have to be done, and released some patches while also trying to get our Steam release ready. The PS4 launch went well though and for the most part, people really like Salt and Sanctuary. So, that all said, we apologize we haven’t been able to reply to everyone or give updates as much as we would like. The two of us are spread a tad thin. Regardless, here are some updates now!
We’re gearing up for our PC launch and while we don’t have a specific date just yet, we’re hoping to know within the month.
We also unfortunately don’t know details on the Vita port; just that it is being handled by other developer. As soon as we’re able to reveal more, we will surely post about it!
We’re working with publishers right now for releases in Japan and Asia. No chrono-details yet.
There is a limited physical release of Salt and Sanctuary on PS4 in the works. Also no chrono-details yet.
Speaking of posting, if you’re tired of checking our blog here for the big scoop, you can still and always sign up for our newsletter where these updates will travel through the internet tubes straight to your inbox.
“You can never have enough spindlebeasts” is a phrase we recently heard. In fact, that is one of the most common complaints about Salt and Sanctuary: There aren’t enough spindlebeasts. So, in the next update we’re introducing a new “Everything is Spindlebeasts” challenge mode!
(P.S. We’re actually still testing the next patch. We initially pushed an update live last week but it introduced a pretty annoying UI bug so we had to roll it back and put the build back into a more rigorous QA process. We’re not sure when it will be finished but we’ll let you know once it’s live!)
Last night at 9PM Pacific, when Salt and Sanctuary unlocked for everybody, we hung out with LobosJR on his stream talking with you all and answering questions. We’ll be popping around his stream and others during the day, then we’ll be playing and talking with Cas of Fextralife again at 6PM PDT! Hope to see you around the Internet!
Behold our launch trailer, made by the talented AJ Thompson! He has cats, too, so you should ask about them.
As is true of all games, Salt and Sanctuary is not perfect. There’s always room for improvement so if you would like to report a bug or give feedback, you can check out our official forum at Fextralife. As always for our FAQ you can check out this page here.
Finally, a post by us wouldn’t be complete without a picture of Gato.
It’s been a very long time since we ducked our heads down to finish up this game and there is finally a light at the end of that proverbial tunnel and it’s very close. It could just be the glare off Gato’s reflective cat eyes, but we’re going to pretend it’s the grossly incandescent light of the sun.