These Dead Waters Stir: Salt and Sanctuary Launches March 28th on PSVita!


You can also find the following over at the PlayStation Blog!

It’s been long. But despair not, the wait is nearly at an end.

We launched Salt and Sanctuary one entire year ago on Playstation 4. Our dreary, heavily Souls-inspired 2D action RPG was incredibly well received, and while we’ve been overjoyed and overwhelmed by the range of emotions your feedback held — excitement! Frustration! Enthusiasm! Rage! — we felt your resounding reminder of a promise we made in our very first trailer: that Salt and Sanctuary would come to Playstation Vita.

We’re Ska Studios, a two-person husband and wife studio that lives somewhere around Seattle, and Salt and Sanctuary is our fourth major game. Salt and Sanctuary is our studios’ heartfelt love letter to the Souls series: a 2D platforming dark RPG that seeks to capture the danger and mystery of a haunted, unforgiving world, the freedom of exploration and customization, and the weight of your choices meaningfully impacting each playthrough in significant ways.

Would you believe we originally were aiming to launch on Vita and PS4 at the same time? After all, a complex, deep, ARPG like Salt and Sanctuary would be a perfect fit for Vita. We may have been overambitious — reckless even! But we think the wait will be worth it, and we hope you’ll agree when Salt and Sanctuary finally launches on PS Vita this coming Tuesday, March 28 for Americas and Europe with Japan coming soon.

Ska and Sickhead

Salt and Sanctuary for Vita marks the first Ska Studios title that… well… we didn’t make! That honor goes to Sickhead Games, the studio behind the console ports of Stardew Valley, Darkest Dungeons, Axiom Verge and more. Not only is Sickhead Games responsible for our Vita port, but they’re the ones behind MonoGame for Vita, without which Vita wouldn’t have received ports of TowerFall and Axiom Verge, which Sickhead also did. They’re as talented as they are overworked.

We had a small hand in the port: nudging some HUD elements here, tightening up the camera there, tweaking an effect or two when we needed to, but our contribution on the Vita port was pretty minimal. The fantastic, talented folks at Sickhead Games were the ones behind all of the low-level, nightmare-inducing logic that will make games like Salt and Sanctuary on Vita even possible.

Cross-buy, and thanks!

As promised, Salt and Sanctuary will be cross-buy across Vita and Playstation 4. If you bought it a year ago for Playstation 4, when it launches on Vita, you’ll already own it!

Of course, a big thank you to you for your patience and support. No game studio can survive without the respect of its customers, and the last thing we want is to feel like we’re letting you down. You’ve all been so awesome. Keep expunging heretics, making OP builds, doing naked level 1 runs, and abusing glitches. Above all, keep surviving.

22 Comments March 24, 2017 posted by Shelldragon

GDC, Postmortem and Salt and Sanctuary in Korean!


GDC
At the end of February, we traveled to San Francisco for GDC to deliver a 30 minute postmortem for Salt and Sanctuary. The talk will be available in the GDC vault, though we don’t know yet if it will be publicly available or only to attendees. It was an amazing talk with a full room, and we were really surprised and humbled by the great reception. One never knows how these things will go, and we aren’t the best of public speakers, but we still put on our presenter hats and did our best.

We also posted a write-up covering most of the talk over at the PlayStation blog! Go read the postmortem over here!

Korea


Salt and Sanctuary is now available in the Korean language! We launched on the morning of March 10th KST on Steam. You can check out some coverage already over at Inven , Ruliweb, and This is Game.

We now have this list of languages complete:

  • French
  • Italian
  • German
  • Spanish
  • Portuguese (Br)
  • Japanese
  • Korean

We’re also working toward Russian, Polish and finishing Simplified Chinese. Traditional Chinese may be coming as well.

Vita
We’re in certification for the PSVita! We can’t get into details (there are a few, and they’re not pretty), but going live by the end of the month is looking within our grasp. Sadly, we won’t be able to hit the one year anniversary of the PlayStation 4 launch, which is coming up next Wednesday! We apologize to everyone who has been waiting so patiently. It was, for the most part, out of our hands, but we think the wait will be worth it.

8 Comments March 11, 2017 posted by Shelldragon

A Very Salty Valentine’s from Ska Studios

Happy Valentine’s Day, everyone!


Feel free to print these for someone you fancy(right click, save image as) or if you like, they’re also up on our RedBubble!

Credits:
Unspeakable Deep suggestion from IronMaus
Queen of Smiles suggestion from Lobosjr
Salty card by Shelldragon
All art drawn by Shelldragon

1 Comment February 14, 2017 posted by Shelldragon

2016 and a New Year

Hey Ska friends! It’s been a long time, once again. I’ll start off with – no, there still is no release date for Vita. It’s been an uphill battle getting Monogame working with Vita but Sickhead Games and we are getting closer. We expect to submit to certification soon with a hopeful March time frame. That’s not an absolute promise but is the goal. As always, as soon as we can give a solid release date, we’ll be shouting it from the rooftops. The Dishwasher: Vampire Smile and Charlie Murder for Steam are also coming along nicely! We hope to have those two ready very soon.

GDC
We’ll be at the Independent Games Summit portion of GDC week, delivering a postmortem on Salt and Sanctuary. We’ll post notes or a blog around the week of GDC, covering the talk. If you happen to be there, “Postmortem: ‘Salt and Sanctuary‘” is Tuesday, February 28th at 3:50 PM PST.

Link Roundup

  • If you follow our social media, you may have noticed we won a few awards in 2016! In December, we had the honor of flying to Tokyo, Japan to share the stage with some amazing games, accepting the PlayStation Awards’ Indies Special Award.
    You can watch the entire show here on YouTube.
  • Salt and Sanctuary was played on Awesome Games Done Quick by Grimelios! I watched the stream live and have to admit, I found the Spindlebeast attempts very amusing. Mwahahaha.
  • Salt and Sanctuary made Game Informer’s Top 50 games of 2016!
  • Geeks Under Grace Interview
  • We won a Fexy Award for Best Value
  • We made another top 50 games of 2016 at Cultured Vultures
  • If you know Greek or perhaps want to try out your browser’s auto-translate, here’s an interview at Gamepad.gr.
  • Perhaps the most surreal award, after the PlayStation Award, is this Zero Punctuation top 5 Goodest Game of the year accolade. Quite the strange honor!
  • It was an amazing year for us and this year should be a good one, too! Keep an eye out next week for a Valentine’s Day treat! (Not Vita related, sorry!) Stay Salty. <3

    2 Comments February 10, 2017 posted by Shelldragon

    Happy Holidays from Ska Studios

    4 Comments December 21, 2016 posted by Shelldragon

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