Posts filed under: SCX

Editoriffic!

I’ve been working on creating an editor for my free time project, Survival Crisis X, that you use just with an Xbox360 controller, and so far the results are [hate to use this word] pleasing. Here’s a nice shot:

One big difference between the previous shot: it’s 720p, baby!  Survival Crisis Z, by contrast, was good old VGA–640×480, and the previous SCX shot was 800×600 (the XNA default).  Get with the times, James!

25 Comments May 8, 2008

Isometric Test!

Here’s an image from some isometric tech I’ve been working on. I’ve been having a lot of fun with the XNA SpriteBatch, which is a basic object in the XNA framework that can be used for all things 2D. I’ve been abusing the heck out of alpha transparency–a computationally expensive thing in the DX7 days, but a relatively cheap tool now–for smooth transition zombification.

This does remind me–I need to add shadows under characters.

5 Comments May 6, 2008


The Dishwasher: Vampire Smile

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